it seems to me that the fundamental problem with balancing the statuses is more of a problem with the players, than the strength of the statuses or what they do. Damage types are divided into certain categories: Status staggers targets and increases HP threshold for Parazon finishers, Status reduces the target's damage output, Status shocks enemies, chaining electricity to nearby targets, Effective against flesh and bypasses shields, Status creates an AoE that deals damage over time, Effective against Overguard and resets Sentient resistances, Status creates a dome that magnetizes projectiles toward the dome's epicenter. Impact: Impact Damage is one of the three physical damage types. Slash: Slash Damage is one of the three physical damage types. Espaol - Latinoamrica (Spanish - Latin America). It has well-rounded stats, and you will get a low impact, slash damage, and a good headshot bonus. Toxin is also a solid choice for fighting unarmored Grineer. 2020 Digital Extremes Ltd. All rights reserved. With an understanding of games for as long as he can remember, Charles has a large interest in understanding what makes things fun. Ergonomic design for optimised comfort. 5. In terms of status procs puncture causes the enemy to do less damage, slash provides an armor ignoring DOT, and impact causes a stun. If armor didn't scale and was fixed, these numbers won't change regardless of level. The idea of IPS is that it has a higher bonus than a single element so it was the ideal 3rd element to build for if a weapon could support it (heat rework messed this up though). Bring some form of armor strip to maximize Viral's damage output. Armor is a health multiplier and just creates a huge eHP disparity between armored and unarmored units. then make allIPS mods have +1 to the respective new status (like syndicate mods)and apply the new statuses to weapons that dont have base IPS statuses (since they would be taking mod space). Magnetic can be created by combining Cold and Toxin. that being said, on weapons that have a very high base damage in one physical type (someone mentioned jat kittag as an example. At max 10 stacks the parazon finisher chance is 100% and finisher health threshold is 33% of maximum health. Corpus will resist this combo, but you can simply use Toxin or Magnetic to deal with them. Corrosive's high damage multipliers help counteract this, especially against enemies that can't have their armor stripped through Warframe abilities. Can be combined with Crash Course to provide a 150% increase to Impact damage. Unique Feature: A two-handed Nikana with extended block angle. In terms of status procs puncture causes the enemy to do less damage, slash provides an armor ignoring DOT, and impact causes a stun. Yes I know that, but does it matter? This is even though Fulmin already has innate Electricity.). Impact Status Effects have 35% chance to apply a Slash Status Effect (x2 when Fire Rate is below 2.5) General Information Type Rifle Polarity Madurai Rarity Rare Max Rank 5 Endo Required To Max 930 Credits Required To Max 44,919 Base Capacity Cost 10 Trading Tax 8,000 Introduced Update 29.10 (2021-03-19) Vendor Sources Official Drop Tables Scaling armor gives ehp disparity even between units of the same faction. 2020 Digital Extremes Ltd. All rights reserved. the mod seems good but its hardly necessary, you re already proccing enough status, that having ot rely on impact ot trigger slash (that likely already exists in your melee) just muddles the table for the effects you actually want. The problem with just adding secondary effects is how thesystems work, you start getting diminishing returns, and that is pretty much the same in every game, so that everything has a balance,additives also become overpowered when used by certain frames, besides that, we already have so many mods for these secondary effects, which will make them more for meme builds, than actually be useful. Exact explanations of how each damage type works can be found below. Impact: Impact Damage is one of the three physical damage types. :s. In terms of damage puncture best against armor, slash is best against flesh, and impact is best against shields. Status Effects General The status effect of Impact damage is Stagger. Electricity will keep enemies stuck in the Gas cloud and deal constant damage over time. Once modded, these effects will convert the respective IPS to something different and give it different bonuses, but still retaining the Effectiveness Type, e.g. Not too long ago I suggested a single melee mod change, in an effort to help with impact being so useless, some of the community didnt like that idea and someone said they would rather see the IPS be addressed, than see some Band-Aid solution. Puncture vs. Impact vs. Warframe: Every Tenet Lich Weapon, Ranked - TheGamer This element is fantastic for all situations, causing all targets afflicted to take increased damage from all sources. Special damage types like True and Void damage are usually reserved for Warframe abilities or Operators. Against aLevel 8 Heavy Gunner with 500 ferrite armor, which is 62.5% Damage Reduction. - At maximum 10 stacks enemy is stunned. Applying additional status effects will refresh the duration. WARFRAME Wiki is a FANDOM Games Community. 1 (Newbie) Can anyone help me understand how Slash, Puncture, and Impact work when it comes to a primary? ( (100 + 50) * 10 / 100 = 15) Puncture: Puncture Damage is one of the three physical damage types. Warframe Damage Rundown (WDR) revamped for 2020 in the current damage system. That said, never use Toxin against the Infested at higher levels due to how common Toxic Ancients are. Basically; slash is strong against health (infested), impact against shields (corpus) and puncture is strong against armor (grineer). it is the same reason people will hate my suggetion to remove the power of bleed, even though in that same suggetion, i provided a way to still bypass armour and shields with 1 status (which is what slash used to be). Armor scaling makes all damageexcept Bleed eventually worthless including anti-armor damage types like Puncture. Impact and Puncture are trash. Best Warframe Sniper Rifles, Ranked - Pro Game Guides WARFRAME Wiki is a FANDOM Games Community. Option 2: Secondary stat increaseonthe IPS mods. - Warframe Update 29.10 Corpus Proxima LeyzarGamingViews 184K subscribers Join Subscribe 1.1K Share Save 35K views 1 year ago New Impact to. Enemies will get tankier just by scaling health. first remove all stacking from base IPS statuses,including slash (make bleed status cause the enemy to take 10% extra damage). yes it should, but it shouldnt make enemy levelredundant. Slash tiberon Grants a high burst of damage on certain enemies. Some examples of true damage include melee finishers (not Parazon finishers), Slash's bleed status effect, and Ash's Blade Storm ability. (Half the damage of Puncture). The fact that people stay away from impact weapons if they can is a great example. The Best Rifles in Warframe for 2021 | Warframe Today Warframe has six combined elemental damage types: Blast, Corrosive, Gas, Magnetic, Radiation, and Viral. Very often the armor reduction from Shattering Impact appears to only be able to be applied by the host as the health bar remains yellow for the clients. Since everything in this game is based on the certain situation, you should know what weapons to use with these criteria, but if i was forced to pick one then i would go with puncture, since its always good for the long run. A mod for +10% puncture would do absolutely nothing. New Impact to Slash Mods Hot or Not?! Melee units are unaffected by Blast's status effect. The mods that increase the damage of a type is the percentage of that damage type, not total. Shattering Impact is not considered a status effect and hence is able to affect status effect-immune enemies, such as bosses. Impact, Puncture, Slash: Warframe Damage Rundown (2020) You need to be a member in order to leave a comment. everyone wants OP builds that pretty much trivialize the entire game. Update 11.0 (2013-11-20) So here it is, my suggestion to address IPS. that is pure and simple, OVERPOWERED! With Corrosive nerfed, Slash will be our only defense against the devil that is armor that has plagued this game from its inception. The reason for resetting counters, is so that your damage will always be fluctuating, none of this constant +325% damage, which is just OP. Warframe Orthos Guide - How to Obtain, Craft, and Best Builds Otherwise, Gas is best used on status primers to scale Condition Overload and similar mods. Certain people were saying get this weapon cause it has puncture damage and other don't, so I was wondering if there is one damage that is more important than another. 2. Warframe and Destiny 2 in particular stand out in the genre thanks to the power fantasy that they offer, combined with unique gameplay mechanics that haven't been successfully replicated in the. I can see how my suggetion may seem to complicate things, but it doesnt really. i can delete level 160 heavy gunnerswith 3 mods, because of slashand dont evenneed viral. It's tough to top Viral in the current meta. #Warframe New Impact to Slash Mods Hot or Not?! Premium Powerups Explore Gaming. each stack has individual duration. 1 mod, each procapplies 2.5% Hack, which deals 2.5% more damage for every consecutive hit. Personally, i think base IPS that you get for free, should not be more powerful than what you spend mod space on, otherwise why even bother using elemental. Its status effect can stack with other slows, although most players opt to combine Cold with Toxin to create Viralone of Warframe's combined elemental damage types. The physical damage mods are only worth equipping on weapons with very high base damage in that area - so say, with the Jat Kittag, sticking a +90% impact bonus on it gets a MASSIVE boost in damage when compared to something like the Cronus. The nitrile micro foam palm gives superior grip and protection against liquids and water penetration. Warframe: Is Shattering Impact Worth Using in Eidolon Hunt? Viral/Bleed remains as the best answer to armor besides Warframe abilities. that is why i am suggeting removing stacks from unmodded statuses, reworking bleed to only give 10% increase in damage. I'll do some math to see if it really is worth it on some weapons but over all it looks like these mods are just worthless. IPS: +50% To do this you will have to go to Cetus on Earth, with Fisher Hai-Luk and select the "Cut fish" option. And as of right now it would seem that other procs are better than other. they have changed the way armour scaling works, so slash is not as important as it used to be years ago. Edit:status procs, puncture decreases damage, useless; slash deals bleed that ignores everything, great & impact stuns them for 1,5 second, garbage. (so if Slash > Impact + Puncture, you should be good) For an interesting case, take the Soma Prime. Slash: Slash Damage is one of the three physical damage types. Warframe and the Warframe logo are trademarks of Digital Extremes Ltd. IPS (Impact, Puncture, Slash) Status mods rework. For safety, rockets arm after traveling a safe distance. No 1 mod should be more powerful than 2 combined mods and no base status should be more powerful than modded ones. Overall, it has the second highest damage of all hammers in the game, and the second highest attack speed, giving it the greatest damage per second rate . Now. Shattering Impact is a melee mod that permanently reduces an enemy's base armor by 1 per rank upon dealing Impact damage with a melee weapon. There are four standard Elemental Damage types in Warframe: Cold, Electricity, Heat, and Toxin. All the latest gaming news, game reviews and trailers. Slash is superior no matter how you look at it sadly, because that armor ignoring slash proc is just godly. are the mods that increase damage to certain enemy types worth it like expel corpus? Impact or Puncture or Slash? A +10% impact would do an additional 10 impact. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion . Vaikka Plains of Eidolon avautui Warframe-kampanjan alussa, se ei ole oikea paikka uusien pelaajien viett aikaasi. New Movie News, Movie Trailers & upcoming Movie Reviews. yes, anyone shouldhave been able to see that coming. Unlike the other status . i can delete level 160 heavy gunnerswith 3 mods, because of slashand dont evenneed viral. You may have heard the craze that is the Impact based Kuva Nukor and may have wondered how it actually compared to a "normal" Kuva Nukor, so in this video i . However, this is a total guess, I personally have never used them at all. Alloy armor which the Corpus love to use on some of their robots. It has massive damage multipliers against flesh and has the strongest status effect in the game, multiplying all damage dealt to the target's HP. what is wrong with players taking a primary,secondary or melee to deal with different enemies? Sourced from official drop table repository. Impact, Puncture, And Slash Mods Question - Warframe Forums Or is it similar to where you get more experience killing Grineer then Corpus and Infested? IPSshort for Impact, Puncture, and Slashis the backbone of most weapons you'll find in Warframe. with negative impact riven, you can make whipclaw to be slash-puncture only. It's an excellent damage type to pair with Viral or Corrosive. Its damage modifiers make it solid for Corpus enemies, although this element seriously struggles against armored and Infested enemy types. you have 10stacks and your next hit has 2 instances, 1 hit will apply the 10stack bonus, while the other will apply 1 stack when it rolls over/resets. With the way IPS currently is,Accelerated Blast is only good on a handful of weapons, unless you are going for fire rate, however, with my suggestion, it will have 1%Pierce status chance to bypass armour and shields and a damage increase, which will also add the damage type to weapons that dont have Puncture (Phage), which will go very nicely with viral. This particular Warframe is known for its powerful abilities, high mobility, and versatile play style. . But later this will all be bullshit and you will just want slash and elemental mods to deal with armor. Impact Damage | WARFRAME Wiki | Fandom with viral and slash how they are, it wont matter if the enemy is level 50 or 5000, you will still kill themwith little to no effort, due to the power of those statuses. The damage system we have now should be further simplified. Over double that of 100 Puncture at 13.5 and this was just +50% --> +75% against Ferrite. How to leave a lasting impression on the enemy. Giving it any additional critical chance-boosting mods is unnecessary, and you will have more mods slots open for other useful things. (Quantity Chance), average item quantity on a roll attempt (successful or not), WARFRAME Wiki:Expected & Nearly Guaranteed Numbers. Shattering Impact takes effect on every melee hit from weapons with any Impact damage. And impact as a base element is good against shields. The glaive prime has a guaranteed chance to proc slash damage on the target, when it's used to heavy attack. if they remove armor scaling as you have suggested, if they dont do something like add 10x or more health scaling, it will still be useless. Internal Bleeding is a rifle mod that gives a chance of every Impact status effect to produce an instance of a Slash proc. Trading Tax ok, and from your experience, when does a corrosive build become useless? Valve Corporation. That really sounds like IPS needs a more thorough and fundamental rework in that case. your option 2: secondary stat: Also, unless misunderstood, faction mods are good if you have the room but not so good you get over even elemental mods. you still need to get down to 33%, and if your damage is able to do that fast enough you wont need that increase, and if not,this will be pretty much useless anyway. so, what does everyone think of this idea?, some constructive feedback would be nice. Overall it's a pretty balanced damage type, and most of the bonus damage is on heavy armor. Amplifies DoT if the bullet that proc the DoT status hits the weakspot. Toxin ignores Shields and doesn't get the same praise that Slash gets. Each proc has its own value. The bleed from slash is OP, its that simple. Some endgame builds pair Electricity with Gas to double as a crowd control effect and extra source of damage. Related: Warframe: Excalibur Complete Guide Drops, Abilities, And Builds. Most builds in Warframe take advantage of the Hunter Mods in some way. 100 Slash will deal 42. making your weapons as powerful as possible, Warframe: Excalibur Complete Guide Drops, Abilities, And Builds, Warframe: Galvanized Mods And Weapon Arcane Guide, Warframe: Revenant Complete Guide Drops, Abilities, And Builds. Type Once you equip a mod for a stat, it will then make it more powerful, and if you mouse over a stat, it tells you what it does and how it affects enemies. User account menu. The symbol for impact damage is a hammer, so it only makes sense that one of them made this list. might have an elemental damage type that coincides or even replaces Impact, Puncture, and Slash. Warframe: Quick Start Guide Is Impact Kuva Nukor Really Worth It? (Warframe) - YouTube What ARE Slash, Impact, and Puncture? : r/Warframe Only use Blast on a status primer. Armor and health scale with level, but Bleed is only stopped by health scaling. At Sortie level, the +50% against Ferrite Puncture has makes it 3x neutral and Corrosive's +75% against Ferrite a 6x neutral, but Bleed just doesn't care about that pesky 20x ehp multiplier armor gives. It has no effect if the melee weapon's Impact damage is zero (for example ranged attacks of, The amount of armor reduction per hit is a flat, constant value, independent of the amount of, Shattering Impact is applied before percentage-based base armor strips, such as. A +10% slash would make the weapon deal 5 more slash damage. Duviri isn't just another open world - it's an entirely new way to experience Warframe. Next: Warframe: A Complete Beginner's Guide. Only use this on a status primer. Stacks to 325% increased damage at x10 stacks. Im sorry for the long post, im just trying to reply to everyone without double posting . Option 1 :I say make the mods work like elemental while buffing Puncture and Impact so players wont put slash on everything. (+Base Damage, +Fire Rate, +Punch-through) We already have things like Accelerated Blast and it needs to be buffed. Endo Required To Max they might was well just have level 50 enemies and be done with it, if they have damage that doesnt care about enemy level. Asked by Useless on low-damage weaponry, but incredibly useful for getting an extra 90% damage out of weapons focused in that school. It scales off of your entire base damage instead of just Puncture, which makes it unique (and even adds Puncture to Phage, which Phage has none of), and of course also has the +60% fire rate. Close. Charles Burgar is an expert on all things tech and gaming. Synoid Helicor. its the same reason you take toxin now (used to be gas/slash) for corpus. Top 5 Best Free-To-Play Multiplayer Games To Try Out In 2023 Pierce status chance to bypass armour and shields and a damage increase, which will also add the damage type to weapons that dont have Puncture (Phage), which will go very nicely with viral. Fixed armor would actually be an indirect nerf to Slash as well as a buff to everything else. Unable to move or attack for 3 seconds. Its shot deals Impact, Slash, and Puncture damage types simultaneously. It would also ruin Hunter Munitions. On the other hand, I would assume that hardcore survivalists would just use four Corrosive Projection auras, effectively removing enemy armor and making Slash damage more ideal as slash deals bonus damage to flesh which is basically what every enemy in the game is made of, save for robots. Enemies cannot recharge their shields naturally while Magnetized. Impact/Puncture/Slash mods don't make a difference because the weapon has no base IPS to amplify. Piercing Hit: +90% Puncture, +0.9 Punch-through That said, it is beneficial to put a physical damage mod for the damage that it is the highest. They can be very good mods to stick in as well if you don't want to disrupt your elemental combos - so if you want Fire + Corrosive but adding Cold will ruin your build, the physical damage mods can be useful as a replacement (but again, only in a weapon with high base damage in that area). Reddit community and fansite for the free-to-play third-person co-op action shooter, Warframe. 1/6 the damage it used to deal, but Bleed remains the same at 35. Polarity this effect is more of a boss killing effect, where it is only really effective on 1 tough enemy, not 20 or 50. Archived (Newbie) Can anyone help me understand how Slash, Puncture, and Impact work when it . If slash gets nerfed again, it would ruin Titania, Ash and other slash ability warframes well Titania won't be ruined as much as the other warframes since the damage input she does still do alot of damage. even if armor was a fixed value, anything that bypasses it makes it pointless to mod for both, when you can just mod for 1 and be better off than modding for both. Slash being good against flesh (Like the infested), puncture is good against armoured targets (Grineer) and impact is good against shields (Corpus are a good example. if they remove armor scaling as you have suggested, if they dont do something like add 10x or more health scaling, it will still be useless.i can kill level 160 demolysts pretty fast and they have base HP of 2500, which is 3.5x more base HP than heavy gunners. But, throw on even an Unranked Sawtooth Clip (+5% Slash) and now it can. Slash vs Impact vs Puncture :: Warframe General Discussion Single Element: +25% The simplest solution would simply be to buff the IPS mods with secondary stats. It gives the weapons base damages no real weaknesses or strengths vs. the different factions. but the community still wants their OP status. Combined Element:+75%, Some ideas for the Bronze IPS mods: 1 mod = 5 stacks (resets at 5 stacks) The Synoid Helicor deals the most impact damage of the hammer-type weapons. In incarnon mode, this build procs Impact, Slash, Viral and Radiation giving +480% dmg after only 1-2 hits. Elemental mods do take from the total of the added physical damage, so a +10% fire would do an extra 15 fire damage.