800 pts, but what do you get for that? The Kharybdis Assault Clawmight be for you. Wait, WHAT!?! They killed my DKOK, thanks a lot after buying a Gorgon. Now it only ignores modifiers for Combat Attrition meaning it is still possible to force you off an objective from shooting. TheMeka-Dread andMega-Dread both get quite a lot cheaper and that definitely works in their favour they dont have as many weird and wonderful options, but their defensive profile is just way more proportionate to their price if you feel like taking them. Fundamentally, you spend 130pts on a unit and they have a very strong chance of popping out of DS and immediately picking up 100pts+ of Gravis models. I think it is fair to say however that there was a wide gulf in the balance and efficiency of these units. The second thing to note is that this section includes a single new Stratagem: The SmokescreenStratagem from Codex: Space Marines makes an appearance here, allowing units with the relevant keyword (mostly tanks) to pop smoke when shot at for 1 CP instead of having that ability for free in a more proactive use way. Imperial Armour Compendium is an Imperial Armour book for the 9th Edition of Warhammer 40,000. Hellforged Leviathan Dreadnought. This means that until we see an FAQ or errata saying otherwise, these units areoff-limits to Thousand Sons and Death Guard. It lost the ability to shoot twice. All of the Artillery platforms and Mortars now do not count the crew as a separate unit, and you simply ignore them for the purposes of combat, they are just for show now! After how nice and cheap and usable this was at the end of 8th, it still feels expensive as all hell. Terrax-Pattern Termite. You can find out more about which cookies we are using or switch them off in settings. ability rather than regularWaaagh!, meaning that you need an alternative boss if you want to buff up infantry. Titans now have a stock 2+ save and many more wounds than they used to have, but had their toughness dropped a little. Whereas before Chaos players could laugh at loyalists forced to play around unit restrictions thanks to the Relic rule, now were in the exact same boat as loyalists, in that many of the units that you might take from this book now cost you 1 CP to add to a detachment. That makes them kind of losers overall. In an edition that prioritizes having bodies to take objectives and keep your opponent off theirs, spending several hundred points on a single tank thats going to have trouble moving around is already a tough sell, and adding a big additional CP cost is a tough pill to swallow. Each titan has a different number of void shields, from warhounds with 2 up to warlords with 8. Boo. Astral Claws Ultramarines with Rapid Assault and Hungry for Battle. There are a couple of grumbles about missing units that are still available that do not have profiles, and sadly a few formatting errors here in there with incorrect battlefield roles and power values, which is a little bit of a disappointment in a 40 book. Finally, the dark horse that I am hoping doesnt turn out to go anywhere of the units in this book with titan in their name, the Revenant Titan is probably closest to being decent in a Strike Force game. While not as inexpensive as it was at the end of 8th, if you can afford the 3 CP for a superheavy auxiliary detachment its totally usable. This seems a really fun way of making Titans useable in a normal game, and Im looking forward to seeing how my titans fare as soon as we are able to film battles again! Transporting 12 models, you can bring in a full 10 man squad with character support, all while having tons of firepower for a mere 180 points (or 190 with the even better Volkite side-weapons). document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); This site uses Akismet to reduce spam.
To start with, its bumped up to 30 wounds. Meanwhile, the Tantalus gets ahuge price cut in exchange for trading out the weird warlord no one cared about and is also pretty strong as Covens. This is a great change as I often felt some of the Forge World units had some very odd costings. Much the same as their imperial counterparts! Definitely usable. The Skathach Wraithknight also gets a surprisingly huge amount of improvement, honestly shifting itstraight to being much more worth considering than the regular one. Finally, for winners, theKill Tank looks surprisingly pushed at its new price, coming down 100pts for the bursta cannon build and a mighty 155 for the giga-shoota build. Acastus Knightsdrop to the point where you could squeeze one into a list a bit more reasonably, and gain some boosts to their guns in the form of Blast, but still really struggle to compete with Castellans. Weapon profiles and the stat line stayed exactly the same, its just firing half as many shots. The Dreadnoughts really eat shit here. Time will tell. As with the Space Marines we see a number of points adjustments that bring both of these forces in line with each other.
Imperial Armour Compendium - Warhammer 40k - Lexicanum The command squads are obviously the more desireable option, since they get an extra attack with no extra cost, and the good news is that you dont have to include a Commander to be able to take them any more each Commander just lets you take one without using a slot. The points have gone up a little, but taking everything together Ithink theres still a unit here, just sitting in a very different role than we used to see. The Kustom Stompa not only gets a decent points cut to 800 points, but also gets ome much improved weapons such as the Belly Gun now getting 3D6 shots! Lets start with my beautiful special explodey boy, the Kytan Ravager. imperial armour compendium 9th edition pdf trove. Like with the other forces, the Xenos factions also see some tweaks and adjustments to their datasheets, along with some points updates We will be digging a little deeper into each of these factions later in the week in some more detail, but theres some great changes across the board. Galatus Dreadnought [CORE]: Down to 9 wounds from 10, but now doesnt degrade. This 224-page hardback book provides you with all the datasheets and supporting rules you need to unleash the fury of your most powerful units in Warhammer 40,000. The impact was, shall we say, uneven plenty of choices were fine, but there were frequent issues with Forge World units having unintended interactions with newly released rules, and a few choices that were just a bit over-pushed that tended to be over-represented. His feel no pain drops from a 4+ down to a 5+, and his dreadfire heavy flamers lose a point of damage (though they do increase their range up to 12). Enh the smaller daemon princes here seem OK but not great. Credit: CrabStuffedMushrooms. Finally, theWasp Assault Walker is justgone, which is a blow to some configurations ofExpert Crafter go-wide builds, as you lose the option of essentially taking three more deep-strike War Walkers. Lets look at how things shake out. Otherwise it keeps its 5+ invulnerable save, regeneration, and the ability to move over enemy models.
SYNLAB HAUTS DE FRANCE Company Profile - Dun & Bradstreet Not a huge change, but really impactful vs some targets. One small complaint I have here is that it looks like the Force Org icons for the Command Squadron and the Squad are reversed with the command squad in fast in error! Combat Engineers have also had a rework with their shotguns becoming a lot less deadly, but getting a great rate of fire and the ability to pop up anywhere on the battlefield. Drukhari only have two options, and theyre both kind of fine. Imperial Fists Astraeus Super-heavy Tank. Effectively this is the second movement nerf of the Cerastus variant (because reasons). Whats awesome is that they dropped from costing 900-1000 points down to only 600, so can actually be used (if you can stomach spending 3 CP for a superheavy auxiliary detachment and an additional 1 CP for Martial Legacy). You Give Goonhammer Writers Serotonin. 2+ save Venatari, wtfffffffffff. Over the next few weeks, well be diving much deeper into these new rules and how they shake things up for each faction and make no mistake, theyshake things up in some pretty big ways. If youd asked us to pick units that were at real risk of just getting nuked from orbit in a re-write this would have been high on the list, so it getting to keep doing its thing, only even better, is a huge relief for nid players. It does get cheaper, dropping to 1000pts, but the BATTLESUIT keyword is nowhere to be found on its datasheet, leaving without its primary means of defending itself. Really like the changes so far! Now your mileage may vary if you only collect one army, but as I have multiple armies with a wide and varied range of Forge World models across them I much prefer having them all in the one book. (LogOut/ Warhammer 40k - Imperial Armour . Generally, this replaces the old Relic rule now each time you include a unit with this rule in a detachment the Command Cost of that detachment is increased by 1. However, were concerned that if we dont make this statement Condit will kill us: Just play Titanicus instead. Cerastus-Knight Lancer saw not only a 20 points drop, but also gained a souped up melee attack profile for when it charges. Grab a brew and paint/chat with us! Chaos Daemons get some welcome points adjustments, no longer have we got to have points values tied to the Gods holy numbers! 2 - Space Marines and Forces of the Inquisition, War Machines of the Adeptus Astartes (Second Edition), Vol. If youre going Krieg, its because you love the models or want to declare cavalry charges! Goonhammer and Stat Check are Teaming Up! I've been working on some seriously unwell looking vampires! Thats especially true because. are! The Adeptus Mechanicus get updated profiles for the Secutarii with rules keying off the new Titan Legion keyword that has been added for Titans. A welcome an unexpected change, in addition to the fact that the Solerite Gauntlet is now flat 2 damage (fuck you D3 damage). https://www.youtube.com/live/huzAXt0Wlmg?feature=share #warhammercommunity #StreamingLive #PaintingWarhammer, Blood for the blood god!! Yep! The Malanthropewins because it gets to continue to exist, and is even slightly improved in exchange for a 15pt increase. As a bonus, he doesnt have Martial Legacy, so wont be costing you a CP to field. The Death Korps also get a Regimental Doctrine and datasheets for their unique Death Rider models. Credit: Jack Hunter. Rob: Surprise! I dont think it really fills a role Craftworldsneed, but it can sit at extreme range and pick up targets pretty decently I guess? This was a stand-alone book release from GW's specialist sister store, Forge World, to bring in-line a number of their special/limited edition miniatures with 9th Edition. How many wounds? While it only has 32W, its got T9, a built in 4++ against shooting and the right keywords for Lightning Fast, making it extremely non-trivial to kill at range, especially if you stickFortune on it as well. If there are units that I think are still worth it, Ill note them below. We also get a nice two page spread telling the tale of the Death Korps of Krieg and the hellish world they herald from. Its great to see all these characters represented still, as a lot are from very old IA books. The Sentinel has historically been the better unit, but the Stalker is nowso cheap that I actually might give it the nod as the superior option just as a throwaway push unit. The first is that the units in the Chaos Space Marine section reference the
keyword, and where they do, they tell you to refer toCodex: Chaos Space Marines. First up, the Warboss on Warbike revs his motorcycle and pulls a sick wheely straight out of legends prison mostly. Stillprobably not durable enough for how hard it is to hide and the cost, but much, much closer to something you want. There isnt any massive rules changes, but some minor adjustments and a few buffs/discounts scattered around (or in the case of Venatari, a minor change with a HUGE impact). the Soulshatter Bombard is just a Demolisher Cannon now, and the Hellmaw Flame cannons are Assault and have a 12 range. But usable. All of these units follow the standard rules for their factions. Credit: Jack Hunter. Now it can be done every turn (which is a pretty nice change), pick a spot on the board that it moved over, and every unit within 6 takes D3 mortals on a 4+ (-1 to the roll for non vehicle/monster characters). Imperial Armour Compendium 40k Rules Breakdown One of the best parts about the book in our opinion is that the points costs are at the end of each section! None of them.and all of them. 9th Edition Imperial Armour Compendium: The Goonhammer Review Across the board most special rules have moved from being specifically written out on datasheets to referencing back to Codex: Space Marines. All of them got boosts and points drops. Aquilon Custodians [CORE] : Fists and bolter is 5 points cheaper!?!?! If any of them have game its probablyScabeiathrax, who benefits from having a whole bunch of nasty offensive options while being durable for their new cost. #warhammercommunity #warhammer #warhammer40k #oldhammer #oldhammer40k #40k #2ndedition #2ndedition40k #tyranids #tyranid #nids #paintingwarhammer #painting #paintingminiatures #miniatures #miniaturespainting #hobby #wargames #wargaming #metal #alien #hivetyrant #warmongers, Awesome fun stream working on the 90s Hive Tyrant! Next, what if you want an incredibly stupid super-sized Lord of War drop pod? The Kannonwagon and Kustom Stompa are the two that miss out, but its nice for the rest. Their Gas Bombs are still excellent and with the Grenadiers stratagem will be painful for anyone on the recovering end! #warhammercommunity #warhammer #warhammer40k #wargames #wargaming #tyranids #tyranid #gamesworkshop #citadel #citadelminiatures #hivetyrant #40k #warmongers #hobby #paintingwarhammer #painting #paintingminiatures #miniaturespainting #miniatures #90s, Busy day at Sprues & Brews HQ! 9ed Imperial Armour - Compendium PDF Original Title: 9ed Imperial Armour - Compendium.pdf Uploaded by Copyright: All Rights Reserved Available Formats Download as PDF or read online from Scribd Flag for inappropriate content Download now of 212 This tradeoff is whatever right now; nothing you really want to take has Smokescreen. Weapons were all simplified, with the Macro weapon type no longer existing, and the Blast ability added where needed. Pallas Grav-Attack: Lost the -2 to charge grav ability, but is 10 points cheaper. Like the Rvarna, they do get a massive point cut, but here it comes with correspondingly massive decrease in capabilities. Imperial Fists converted Carab Culln Leviathan Dreadnought. Combined with the contents of the new Space Marines Codex you will be able to carry the torch for these under represented armies! All flavours ofMalcador also go down a lot in cost, and while it probably doesnt make them competitive, like a lot of things it stops them being as hateful to use. Learn how your comment data is processed. Fast, durable-ish units that are OK in melee is absolutely something the guard range is badly missing for 9th, so it does feel like a Krieg Vanguard or Outrider to use some of these is a genuinely plausible option. Astraeus! My trusty Index: Forces of the Astra Militarum was starting to look a little dog-eared by the end of the edition! Loyalist Knight Atrapos. **Somebody give Forge World a camera**My first look at the Imperial Armour Compendium from Forge World.Price 40EnjoySave on Warhammer 40K here: - Elemen. You have to agree that is a massive amount of profiles available in the book! The bad news is, the Kytan went up 10 points. They now sit in the Heavy Support slot, and thus need to shine on their own merits. Also Available on Spotify & Google Podcasts, The Hive Tyrant was one of the first models I ever painted for Warhammer 40k, so when I saw an unpainted one on ebay I knew I had to paint it up in honour of it! Imperial Armour Compendium. as well. Their weapons have been massively simplified, now having either an 18 Assault d6 Blast mode thats S5 AP-1 OR a 24 Assault 1 S6 AP-3 D3 shot. RIP. These rules are better than what we used to have, and their costs do sit in a more realistic range than before, but paying 3 CP to take a greater daemon with no exalted abilities is weak sauce. Cookie information is stored in your browser and performs functions such as recognising you when you return to our website and helping our team to understand which sections of the website you find most interesting and useful. The bad news is, it now degrades in much more boring fashion, losing Movement, WS, and BS (dropping to 5+), but it doesnt lose any Attacks or Strength, so at least theres that. As to the profiles themselves, the Krieg have lost any units that still do not have models produced by Forge World In addition to this, with the Death Korps now acting as a supplement to the core Astra Militarum book they simply use the base guardsman profiles for their troops this is a shame as they Krieg did have the advantage of slightly better WS, however I do think this is for the better in balance, as this means that then we get a new 9th Edition Astra Militarum book we will simply be able to port over the surviving Krieg units directly into that new army with minimal issues! Theres a bunch of stuff here that gets decent discounts or modest changes that make them a bit more usable without pushing them over into true winners. Get the latest business insights from Dun & Bradstreet. Carab Culln takes most of the generic leviathan nerfs (see below), and also loses out on both his feel no pain aura and most of the interest from the death-hold special rule it no longer lets you hit for mortal wounds and simply lets the heavy bolter fire with no penalty at units in engagement range. Unsure, but in the meantime it is very much still a Land Raider, with all the problems that entails. Kept the FLY keyword, otherwise unchanged. I absolutely do not think doing so is a good idea for your army, but its in a similar spot to a few other things now where it probably isroughly costed right for what it can do, its just that factors of the mission design still keep it non-competitive. Telemon Heavy Dreadnought: Besides the Plasma flamer bumping up to 12 range, the stats/weapons are unchanged (still T8 baby, WOOOOOOOO). Credit: Jack Hunter. Welcome to the Imperial Armour Compendium . TheValdor Tank Hunter is in a similar boar where it got a decent discount, but lost some oomph in exchange, and doesnt really end up as a desireable package overall. The melee weapons got a substantial shakeup too, the leviathan no longer loses attacks for taking guns, and instead always has at least 4 attacks each siege claw gives an additional attack with that weapon, and the siege drill does 2d3 damage against most targets, or 6 damage against vehicles. Since you can double gun these, you definitely want to take this variant if youre planning on doing silly things withVisions in the Smoke,itsvastly better than the mainline one for that role.